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Allowed/Forbidden Mods

At Timolia, we want to ensure a fair gaming experience for everyone. Instead of listing every single modification, we define clear categories and principles. This way, you always know if your mod is allowed.


All modifications that merely improve performance or are purely cosmetic in nature, without providing a gameplay advantage, are allowed.

  • Performance Optimization: Mods that only increase FPS (e.g., Sodium, Lithium, Iris, FerriteCore, OptiFine).
  • Visual Adjustments: Shaders, cosmetic changes (capes, wings), custom crosshairs, or resource packs.
  • Information Displays (HUDs): Displays for your own stats such as FPS, CPS, coordinates, armor durability, effects, or saturation.
  • Well-known Clients: The standard features of popular clients (e.g., LabyMod, Badlion, Lunar, Feather) are generally accepted.

Any modification that automates gameplay or provides information/abilities that a Vanilla player does not have is strictly prohibited.

  • Interaction Optimizers: Mods that “optimize” the behavior of items or mechanics (e.g., Crystal, Hotbar, Consumable, or Anchor Optimizers).
  • Automation: Autoclicker, Auto-Totem, Auto-Eat, Schematics, or automatic inventory sorting.
  • Input Manipulation: Macros, double binding, or mods that artificially manipulate clicking behavior or ping.
  • Movement Cheats: Fly, Speed, Inventory-Move (moving while the inventory is open), Step, or No Slowdown.
  • Visual Cheats: ESP, Radar, Damage Indicator, X-Ray, or minimaps that show players/entities.
  • Combat Automation: Killaura, Multi-Aura, Triggerbot, or click bots.
  • Aiming Aids: AimBot, Aim Assist, or modifications that artificially enlarge or highlight player hitboxes.
  • Reach & Knockback: Reach, as well as velocity or No-Knockback adjustments.

If your mod cannot be clearly categorized above, please contact our Support before using it.

These rules supplement our official Rules – Games.