Skip to content

UHC

Epic battles with up to 100 players and diverse scenarios are guaranteed here! Pick your favorite scenario and fight alone or in a team until the last man standing. Craft your own equipment and fight the battles your way.

The goal of the game is to eliminate all opponents and survive as the last individual player or the last team. Each UHC has its own scenarios (e.g., Fireless = no fire or lava damage; NoClean = 30s protection after a kill; Free-for-all or Teams) that significantly change your environment and the gameplay experience. These scenarios are announced two hours before the game starts on the Timolia Discord or the Twitter account.

At the start of the game, all players are spawned on a vanilla map. During the pre-determined protection period, you can prepare for the upcoming battles and farm your equipment in peace. In the tenth minute of the game, you will be healed one last time. Once the protection period expires, PvP is activated. From now on, you better watch your back! As the game progresses, the playable area gets smaller. The border surrounding the field shrinks in stages. If you are outside the border after it shrinks, you will be teleported back onto the field.


Here you can find all UHC scenarios and how they influence the gameplay.

ScenarioDescription
1.7 EnchantmentsEnchantments are not visible in the enchantment table. Additionally, you do not need Lapis Lazuli.
AbsorptionlessGolden Heads and golden apples do not grant absorption hearts.
Apple KillEvery player receives three golden apples at the end of the protection period, plus two additional golden apples per kill.
BackpackEnables a shared inventory in Team UHCs (/backpack or /bp).
BanditsIf you hit a player, there is a 5% chance you will steal an item from their inventory.
BedBombBeds explode as soon as you try to sleep in them.
BirdsAll players can fly.
Blocked BlocksYou cannot break blocks that you have placed yourself.
Bloody DiamondsMining a diamond deals half a heart of damage to you.
Bloody EnchantmentsEvery enchantment deals half a heart of damage to you.
BowlessBows do not exist with this setting.
Cold WeaponsYou cannot enchant your weapons with Fire Aspect or Flame.
CooldownPvPThere is a cooldown between hits—similar to Minecraft versions 1.9 and above.
CutCleanOres and food are dropped smelted/cooked.
Daylight CircleEvery time a player dies, the time of day switches between day and night.
DecreaseHeartsEvery player has a maximum health equal to the number of players remaining.
DiamondlessDiamond ore drops are disabled, but you receive one diamond per kill.
DolphinsYou move faster in water.
DoNotDisturbNo other player can attack you while you are in a fight.
Double JumpYou can use double jumps.
DragonsThe host can spawn an Ender Dragon at every player’s location using /dragons.
EliminationEvery 10 minutes, the player with the fewest hearts dies. If multiple players have the same health, no one dies.
Enchanted DeathEnchantment tables are disabled. Kills improve the enchantments on your equipment.
ExplosiveArrowsArrows explode when they hit their target.
FirelessNo fire or lava damage.
Fire FocusYou deal double damage to other players if you are on fire or poisoned.
Flower PowerBreaking a flower drops a random item.
GetAwayYou receive Speed II for 30 seconds after killing a player.
Golden HealEvery player starts with a golden hoe that can be used once for a full heal.
GoldlessThere are no gold ores, but you receive 8 gold per kill.
Gold DiggerEvery ore also contains a gold nugget.
Hastey BoysEvery tool has Efficiency III and Unbreaking III.
Healing KillYou receive full health after every kill.
Heart UpgradeAfter every kill, your maximum number of hearts increases by one.
HorselessHorse spawning is disabled.
HungerlessYou do not lose hunger.
HydrophobicYou take damage while in water.
Ice CoreLava below Y=16 is replaced by ice.
IncreaseHeartsAll players start with only one heart. Every time a player dies, everyone else gains an extra heart.
Instant HeadPlayer heads can be traded for 10 seconds of Speed II via right-click.
Interval DamageEvery 10 minutes, every player takes 2 hearts of damage.
KillswitchThe killer of a player takes over the inventory of the deceased.
Limited InventoryOnly the hotbar can be used. The rest of the inventory is locked.
MiddleEnchantsEnchantment tables are disabled except for four located in the center.
MobileCraftingTableOpen your mobile workbench with /workbench.
Multi OresOres drop a multiplied amount when mined (default 2x).
Natural RegenerationNatural regeneration is enabled.
NoCleanYou are invulnerable for 30 seconds after every kill.
NoClean PlusCombines the NoClean, DoNotDisturb, and SafeLoot scenarios.
NoEnchantNo enchantments are possible.
NoFallNo fall damage.
OnlyGoldenApplesEvery apple that drops is a golden apple.
OpSwordYou can craft a Sharpness X diamond sword.
Ore ApplesGolden apples can be crafted with all types of ore blocks.
Ore LimitationsYou can only mine 64 iron ores, 32 gold ores, and 16 diamond ores.
Regenerating KillAfter a kill, the player receives Regeneration II for 10 seconds.
RodlessFishing rods cannot be crafted.
SafelootAfter a kill, only the killer (and their team) can pick up the items of the dead player or open their TimeBomb for 30 seconds.
Shared HealIf a player is healed, their teammates are healed as well.
Show HealthDisplays the current health of every player above their head.
SniperArrows shot from more than 30 blocks away deal double damage.
SoupSoup healing is enabled (2 hearts).
SwitcherooWhen hitting a player (arrow, egg, etc.), the positions of both players are swapped.
TimberBreaking a tree with an axe fells the entire tree immediately.
TimeBombAfter a kill, a chest spawns with your opponent’s items. It explodes after 30 seconds. In Timolia-hosted UHCs, you receive a ready-crafted Golden Head instead of a player head.
ToplistEvery 10 minutes, you regenerate 2 health and receive 2 extra hearts until you take damage. Then you must kill a player to receive health again.
TrackerYou receive a compass at the start of the game that can lead you to the nearest player.
xRay-PickaxeThis pickaxe can be crafted and turns all surrounding stone into glass for a short time via right-click.
Zombie DeathWhen a player dies, a zombie in diamond armor spawns at their location, which must be killed to loot the items.

  • After being eliminated, Premium players have the option to continue spectating the game.
  • MVP or higher: With /latescatter, you can join the server and participate in the game until the end of the protection period (default 20 minutes).
  • Be displayed in the standard color with /togglerank.

You can read about which Premium rank offers which advantages here.


CommandFunction
/backpack, /bpEnables a shared inventory in Team UHCs
/configLists the current configuration of the UHC
/coordinates, /coordsSends a message to your teammates with your coordinates
/fix, /stuckAllows you to reload all players
/helpop <Message>Allows you to ask the team questions about the UHC at any time
/invite <Player>Invites players to your team in Team UHCs
/inviteaccept <Player>Accepts team invitations in Team UHCs
/nightvisionKeeps your vision clear for the entire UHC
/playerinfo <Player>Shows a player’s kills and potentially who they were killed by
/rulesShows all the rules for the current UHC
/scenarios, /scn, /scShows the active scenarios
/showhealth <Player>, /h <Player>Shows the health of the specified player
/topkills, /tk, /ktShows the player(s) with the most kills
/teaminfo <Player>, /ti <Player>Shows the members of a team
/uhcLists all the commands you can execute

MVP only:

CommandFunction
/latescatterAllows you to join the UHC during the protection period even after the game has started